PAN 2: an open world model for testing actions before taking them

MBZUAI’s PAN 2 combines language reasoning with a 29B video model to simulate actions, with open weights, training code and clear limits on multi-step reliability.

Before an agent pours a drink or moves an object, it needs some idea of what its action will do. PAN 2 turns that question into a video: give it a scene and an action, and it generates a possible sequence of events for an agent to examine before acting.

The Institute of Foundation Models announced PAN 2 on November 10. IFM was established by Mohamed bin Zayed University of Artificial Intelligence, based in Abu Dhabi, UAE. The release makes its video-model weights and training and inference code available under Apache 2.0, giving researchers a system they can adapt. Its Qwen and Wan components retain their own licenses.

From an instruction to a possible outcome

A world model predicts how an environment changes when something happens. PAN 2 divides that work between two components: a language model describes the expected events, their timing and camera movement; a video model generates the visual details.

Metric or specification PAN 2
Video backbone 29 billion parameters; language reasoner separate
Inputs Text instructions and an optional starting image
Video output Up to 20 seconds, 704 × 1248 pixels, 24 fps
Individual steps completed 75.1% in IFM’s evaluation
Full plans completed 34%, versus MiniMax-H3’s 32.5%

The model size, inputs and video specifications above come from the PAN 2 model card. For the completion scores, IFM tested 100 everyday tasks containing 456 ordered steps. Each task was presented twice: once with a starting image and once with text alone. That produced 200 prompts. PAN 2 used Kimi K3 to reason through the actions, and its scores were averaged over three runs with different random seeds. The evaluation report explains how each step was checked and counted.

What the scores mean: Automated judges assessed the generated videos; these percentages are not real-world robot success rates. Likewise, 24 fps describes the video’s playback, not how quickly the model generates it.

For the pouring example, the description establishes who moves the container and when. The video model supplies the visible motion and changing liquid levels. The research goal is to compare possible actions through their predicted consequences. That is a different role from AI helping write a browser game’s code: here, the model itself generates the unfolding scene.

Completing a sequence remains difficult

The gap between individual steps and complete plans matters: several plausible actions do not necessarily add up to a successful sequence.

The model can also skip prerequisites or change objects across clips. Its quantitative study tested plans intended to succeed; simulating plans that should fail remains unmeasured. For planning, that distinction is crucial: an agent must learn when an action will go wrong, not merely generate a convincing successful outcome.

That makes PAN 2 useful as an open research platform: teams can test where simulated actions match reality and where they break down. The next step is closing that gap. Before an agent trusts the imagined pour, it needs evidence that the real glass behaves the same way.

Sources

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Source of record PAN 2 announcement by IFM

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